7/24/2023 0 Comments Gimp dds plugin windows 64 bit![]() ![]() If I get frustrated I'll be back.īy the way you might want to try that new Nvidia plug-in. I know what his squadron markings are, at least the squadron symbol, so it would be fun to play with that one two. He talked a lot about the power of the Liberty engine and how the DH4 had trouble with the power of that thing. My grandpa was a mechanic in the 155th Aero Squadron late in the war. The other thing is to do DH 4 when it comes out in FC2. He's 97 now, and I'd love to send him some screen saves of the plane. He was first stationed at Lingayen air base in the Philippines, then on to Okinawa and finally stayed in the Japanese occupation for a year before returning home. He was there too late to get his own aircraft, but I do have a scan of his squadron patch that could be used and some photo's with that emblem on the aircraft. He was a pilot in the 49th Fighter Group, 8th Fighter Squadron called the "Black Sheep", I believe Bong was in the 9th Squadron called the "Flying Knights" or something. ![]() And yea, I have no idea what settings to use with Nvidia so we shall see what happens.įirst is a P-38 with my Dad's markings from his unit late in the Pacific war. Regardless, thanks for the Intel settings - if I crash and burn with Nvidia I'll certainly need them. I'm going to use the Nvidia plug-in, as it's completely updated for current Photoshop apps as of last summer, and I saw a thread some ware that the DDS files from Nvidia are better quality than the older Intel plug-in. I'll probably start today and see what happens. One you see right away not under any group. Yes the P-38 template has at least two "Paint Here" layers. I'm guessing you know what settings to use on Intel Texture Works but in case here's what I've been using And also when you "save as" check the "alpha channels" option. So if your content with the default alpha then you can ignore the alpha psd for now. The templates have the default alpha in them already as you have seen. I dunno maybe there's some downside to this method that I'm not aware of but the skins that have produced this way seem to be fine to me? Also the alpha psd are just useful for when you want to make alterations to the alpha. There's no need to flatten the colour image before save, as can be done during the "save as" for your DDS. Just uncheck the "layers" option. Is there two "paint here" layers or groups in its template then? I'm using the latest version of PS and am also using Intel Texture Works to save the DDS. I know absolutely nothing about skinning but do quite well with computer graphics. ?Īre there any tutorials on editing with PS the different layer groups - shadows, panel lines and rivets, weathering, markings, colors? What layers do you typically edit? In the P-38 template how do you change from alum finish to OD camo?Īm I asking to many questions? I haven't tried any of this and I'm to old to learn another bitmap paint program like GIMP. So what's the workflow that allows you to go back to your last edit and make changes? I suppose saving work file with different name and flatten then save. dds to IL-2 GB P-38 skin directory and take a look with viewer. psd in some of the templates just to allow editing control of different 3D objects reflectiveness?Ĥ - Save all from flattened color image as. Do you flatten all these layers before pasting in the color image alpha channel layer - it already seems to have an alpha image in that channel layer? Which do you use. psd has all the same layers (at least it looks like it does) as the color image layers. psd and paste to the Alpha channel of the flattened color image.? Lots of questions here - using P-38 official template example. What's the difference?ģ - Copy the flattened Alpha Channel. Or should you add logo under markings "Paint Here". (Warning! this is not how to do it - It's questions for clarification)įor simple addition of a new "decal" - Squadron Logoġ - Edit the "Paint Here" layer with the new logo. Here's what it looks like from the previous comments in this thread ?: Where do I start and how to save work with alpha channel? How do I work with Official templates that have no Alpha channel. Seems to export and import DDS just fine. I've got PS 2020 with brand new NVIDIA DDS plug-in "NVIDIA_Texture_Tools_Exporter_for_Adobe_Photoshop_2020.1.3". ![]() Some 3D work with Revit for architecture. How about quick and dirty for Photoshop current editions 2019-2021?
0 Comments
Leave a Reply. |